i really like formalism! i like the new critics approach of taking a work out of its context and focusing on what a text is *actually* saying! in games formalism i *like* having a vocabulary to think about mechanics and its relationship with player experience
and like, formalism isn't the only valid way to approach something and it's annoying to suggest that it's the end-all be-all of games studies. this is old games discourse but yeah
oh i'm also thinking about noah wardrip-fruin's work on operational logics and how being like: no hypertext games _are_ formal, look at the linking/control/selection/resource/entity-state? logics at play in these games is super cool actually, since it pushes back against people who say that hypertext doesn't have "mechanics" or isn't formal enough
i just think OLs are neat
and that formalism similarly has been weaponized against or rejected by confessional/personal poetry, often written by women/women of color. been thinking abt this a lot since i'm in a poetry class that's thinking about formalism and materialism and then also doing a research project thinking about the humanities/stem divide
Scholar Social is a microblogging platform for researchers, grad students, librarians, archivists, undergrads, academically inclined high schoolers, educators of all levels, journal editors, research assistants, professors, administrators—anyone involved in academia who is willing to engage with others respectfully.