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by moby dick rules ("whales are a spouting fish with a horizontal tail"), dyou think herman melville considers squid fish

@nell that paragraph was the last thing i wrote for that paper, i was like what can i write here to finish it??? and then went oh wait huh, and wrote it in a finals paper-writing induced haze. shoutouts also to "fall sleep" lmao

here are some things i wrote and liked for my classes last semester

Zhai Yongming 翟永明: Chinese Confessional Poetry in Translation, an essay about language, chinese, poetry, translation cxli.neocities.org/zhaiyongmin

Problems with Tech Ethics in Computer Science Pedagogy, an essay about how we teach cs and its incompatibility with the idea of "ethics" cxli.neocities.org/cspedagogy.

cynthia boosted

the playable portion of Jesper Juul's "The Game of Video Game Objects" is cute and insightful jesperjuul.net/text/gameofobje

hey maggie and ire are close friends of someone i know and they're in need of housing to get out of a toxic living environment:

gofundme.com/f/maggie-and-ires

(cw: violence, unsanitary living conditions in description)

formalism 

wip final project for a games crit class

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formalism 

and that formalism similarly has been weaponized against or rejected by confessional/personal poetry, often written by women/women of color. been thinking abt this a lot since i'm in a poetry class that's thinking about formalism and materialism and then also doing a research project thinking about the humanities/stem divide

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formalism 

oh i'm also thinking about noah wardrip-fruin's work on operational logics and how being like: no hypertext games _are_ formal, look at the linking/control/selection/resource/entity-state? logics at play in these games is super cool actually, since it pushes back against people who say that hypertext doesn't have "mechanics" or isn't formal enough

i just think OLs are neat

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formalism 

i really like formalism! i like the new critics approach of taking a work out of its context and focusing on what a text is *actually* saying! in games formalism i *like* having a vocabulary to think about mechanics and its relationship with player experience

and like, formalism isn't the only valid way to approach something and it's annoying to suggest that it's the end-all be-all of games studies. this is old games discourse but yeah

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formalism 

thinking about formalism (in the literary sense but also in videogame studies) and really annoyed by how games formalism has been eaten by critics who want to use it to define what a game is. like the question of "what's a game?" holds all the baggage of who has been allowed to make games and what games "should" be about

feels the same as people who dismiss the humanities for being "squishy" or "not rigorous" just bc it's not formal in a way they recognize

this book is BRUTAL (your computer is on fire, "coding is not empowerment" by janet abbate)

i've basically already done half the assigned readings and am also writing a research paper on a cs topic currently, so maybe i should just get credit for it directly??????

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i think my college's cs department should let me take their senior seminar!!!!!!!!!!!!!!!!!!!!

cynthia boosted

what if instead of "game entities," we called them "organs" in the way deleuze/guattari meant it, like "organs of the game state"

cynthia boosted

you upwards of thirty gallons of oil. BOOK II. (Octavo),

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