Friends into #game studies, interactive #narratives, and #design research, take a look at this #CfP for GAME - Games as Art, Media, Entertainment journal on 'agency'
"The new issue of G|A|M|E proposes a re-examination of the concept of #agency in games. We welcome contributions that address the idea of agency (...) taking into account its interdisciplinary history and application."
The first edition of the European School of Urban Game Design is open for application. Join us for a 1-year mentoring program on designing games for cities. Apply until May 31st at http://trustinplay.eu/
folks into empowerment, technology and teaching, have a look at this open-access PDF. “Reclaiming Digital Futures” is a free report and associated website for youth organizations to use as they integrate digital learning into their programming and practices.
folks interested in playing LARPs as research activities, have a look at this workshop! (even if, like me, you can't travel to California for DIS 2019, the Background section has some nice references & examples)
Friends looking for a postdoc, take a look at this opportunity in Utrecht "Designing for Controversies in Responsible Smart Cities"
Is there space for criticality outside academia? Master Digital Design meetup on March 27, Amsterdam University of Applied Sciences: "What’s the role of critical designers in today’s digital world?" with Shaowen & Jeff Bardzell (Indiana U. USA), and Henk Haaima (Mirabeau) http://meetu.ps/e/Gwb2Y/3xdWH/f
Just published "Research Through Game Design. Interactive Stories from a Submerged Amsterdam" We share SUBMERGED, a cross-platform project that combines game design, interactive narrative, and urban exploration with the objective of empowering citizens to produce their #design #fiction. Following a "Research through Design" practice, we describe our process for creating SUBMERGED, we synthesize some critical insights from our experience
#Gamification and gig-economy. What a 1974 Marxist analysis of agricultural equipment makers tells us about Uber's incentives for drivers https://www.theguardian.com/business/2018/nov/20/high-score-low-pay-gamification-lyft-uber-drivers-ride-hailing-gig-economy
#jobad We are hiring a lecturer (asst. prof. in USA system) in Design Literacy.
S/he will work at the M.Sc. Digital Design at the Amsterdam U. of Applied Sciences, a new and ambitious program that aims at combining a Research through Design/Making approach with applied education.
S/he is expert in design processes and will face the challenge of "bringing on the same page" a cohort of 24 students with diverse background (from UX/UI, to Product, to Fashion...). http://www.hva.nl/vacatures/1013505/lecturer-in-Design-Literacy,-plus-support-for-the-Design-Research-Track-(0,6-fte)
Call for #Contributions: The #Critical #Makers Reader (maker culture, critical applied research methodologies…). Proposals (500 words max.) due before December 14th, 2018 http://networkcultures.org/blog/2018/10/31/call-for-contributions-the-critical-makers-reader
Dear all, maybe you know the ACE Advances in Computer Entertentainment conf. It used to be a legit conference but its new General Chair http://ace2018.info/committee/ has a history of #discriminatory behavior that culminated last year after his keynote at FDG, with some tweets from him that were so bad to prompt the steering committee to issue a statement http://www.sasdg.org/fdg2017-keynote-letter.html
Now the ACE2018 conference invited Steve Bannon, a divisive political figure as keynote http://ace2018.info/keynote/
A ToDiGRA special issue from the Diversity Workshop 2017 in Melbourne is out: http://todigra.org/index.php/todigra/issue/view/10
a systematic #literature #review of 110 papers that investigates how #gamification is being studied and implemented in #crowdsourcing research
One year after publication, I'm finally allowed to share freely the full text of "Rethinking #Age in #HCI Through Anti-Ageist Playful Interactions".
I'm very proud of this paper, and especially of its methodology at the crossroads of interaction #criticism, pragmatist #aesthetics and #ludology.
Want to work on #virtualreality #VR and, who knows, #worldpeace? There is a #PhD #scholarship available at the Nanyang Technological University Interdisciplinary Graduate School under my supervisor, Vivian Chen. Project details here: http://cohass.ntu.edu.sg/Programmes/Graduate-Programmes/IGS/Documents/AY2019_03_Utilizing%20virtual%20reality%20and%20video%20games.pdf #gradschool #academia #games #gamestudies
The Techno-Galactic Guide to Software Observation proposes ways to achieve critical distance from the software systems that surround us, with speculative tools for the (mis)use of software empowering users to resist embedded paradigms and assumptions. https://monoskop.org/log/?p=20190
women in STEM : Ada Lovelace Day coming up! Show more
I am going to be pushing for an Ada Lovelace Day event at my institution. It's the second Tuesday of October, so coming right up.
Be the role model you wish you had.
"Tuesday 9 October 2018 is Ada Lovelace Day, an international day celebrating the achievements of women in science, technology, engineering and math"
Design research. HCI, civic media, game design, design ethic. Teaching (lots of). Caffeine (lots of). Based in Amsterdam, the Netherlands
Scholar Social is a microblogging platform for researchers, grad students, librarians, archivists, undergrads, academically inclined high schoolers, educators of all levels, journal editors, research assistants, professors, administrators—anyone involved in academia who is willing to engage with others respectfully. Read more ...