Folks into design ethics, take a look at this column for a critique of tech-darwinism. Also, I can humbly brag about having been Luke Stark's colleague a few years back in that weird/awesome experiment that was the Intel ISTC Social https://www.vox.com/the-highlight/2019/10/1/20887003/tech-technology-evolution-natural-inevitable-ethics
It doesn't happen often to be featured in the evening program of the Waag Society. Proud to have been there to discuss the ethics of urban play and their connection to the commons https://waag.org/nl/article/urban-games-explore-and-transform-city
friends in design (and digital design in particular), have a look at this. This is a urgent topic that requires a fundamental rethinking of what we do, what we teach, and - in many ways - who we are. I myself am a product of the "computing is good / tech is good / we need more smart stuff" ideology, and I find it quite difficult to resist the sirens of shiny new "stuff". Much more reflection urgently needed, and much more design work https://www.theguardian.com/technology/2019/sep/17/tech-climate-change-luddites-data
Folks into #gamedesign & game research, have a look at Attentat 1942 for a different look at WW2 history. I know I'm late in discovering this title, but if you haven't played it yet....well, give it a look!
(Also, interestingly, I like that the publisher of the game is a university)
Folks in civic tech and community activism, take a look at this open collection of projects, methods, and institutions https://civictech.guide/
Risa Puno designed “The Privilege of Escape,” an art installation and escape room that uses tangible and playful interactions to materialize the abstract concept of Privilege. I wish the artwork was on tour, rather than stuck in New York https://www.nytimes.com/2019/07/23/arts/design/escape-room-creative-time.html #research
Folks into interactive narratives, try out "Open Sorcery" by Abigail Corfman. Although it's quite basic technologically (it's twine), the writing is very VERY interesting. Nice stuff!
Last call! Filippo Lodi from UNStudio will talk about the intersection of digital design, architecture, experience design, and cities. This is a meetup co-organized by Master Digital Design and Media Architecture Biennale.
Amsterdam University of Applied Sciences. Free entry, RVSP required at the link below.
Tomorrow Tuesday, July 2, 2019, 5:00 PM to 6:00 PM
Friends into #game studies, interactive #narratives, and #design research, take a look at this #CfP for GAME - Games as Art, Media, Entertainment journal on 'agency'
"The new issue of G|A|M|E proposes a re-examination of the concept of #agency in games. We welcome contributions that address the idea of agency (...) taking into account its interdisciplinary history and application."
The first edition of the European School of Urban Game Design is open for application. Join us for a 1-year mentoring program on designing games for cities. Apply until May 31st at http://trustinplay.eu/
folks into empowerment, technology and teaching, have a look at this open-access PDF. “Reclaiming Digital Futures” is a free report and associated website for youth organizations to use as they integrate digital learning into their programming and practices.
folks interested in playing LARPs as research activities, have a look at this workshop! (even if, like me, you can't travel to California for DIS 2019, the Background section has some nice references & examples)
Friends looking for a postdoc, take a look at this opportunity in Utrecht "Designing for Controversies in Responsible Smart Cities"
Is there space for criticality outside academia? Master Digital Design meetup on March 27, Amsterdam University of Applied Sciences: "What’s the role of critical designers in today’s digital world?" with Shaowen & Jeff Bardzell (Indiana U. USA), and Henk Haaima (Mirabeau) http://meetu.ps/e/Gwb2Y/3xdWH/f
Just published "Research Through Game Design. Interactive Stories from a Submerged Amsterdam" We share SUBMERGED, a cross-platform project that combines game design, interactive narrative, and urban exploration with the objective of empowering citizens to produce their #design #fiction. Following a "Research through Design" practice, we describe our process for creating SUBMERGED, we synthesize some critical insights from our experience
#Gamification and gig-economy. What a 1974 Marxist analysis of agricultural equipment makers tells us about Uber's incentives for drivers https://www.theguardian.com/business/2018/nov/20/high-score-low-pay-gamification-lyft-uber-drivers-ride-hailing-gig-economy
#jobad We are hiring a lecturer (asst. prof. in USA system) in Design Literacy.
S/he will work at the M.Sc. Digital Design at the Amsterdam U. of Applied Sciences, a new and ambitious program that aims at combining a Research through Design/Making approach with applied education.
S/he is expert in design processes and will face the challenge of "bringing on the same page" a cohort of 24 students with diverse background (from UX/UI, to Product, to Fashion...). http://www.hva.nl/vacatures/1013505/lecturer-in-Design-Literacy,-plus-support-for-the-Design-Research-Track-(0,6-fte)
Call for #Contributions: The #Critical #Makers Reader (maker culture, critical applied research methodologies…). Proposals (500 words max.) due before December 14th, 2018 http://networkcultures.org/blog/2018/10/31/call-for-contributions-the-critical-makers-reader
Design research. HCI, civic media, game design, design ethic. Teaching (lots of). Caffeine (lots of). Based in Amsterdam, the Netherlands
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