Game industry being a conservative hellhole
Author-Reviewer #Homophily in Peer Review | #bias #peerreview #research https://www.biorxiv.org/content/10.1101/400515v3.full
Postdocs and the academic job market (-)
I really wish that my career didn't wholly depend on taking a string of very short-term, low-pay jobs in probably different countries with no guarantee that anything will ever get better or that it won't just all be a waste of time with no job-stability payoff at the end
Finally solving one of the big problems in philosophy.
I've now witnessed two presentations from Grant Tavinor, a philosopher, presenting at #DiGRA2019 to a group of mostly humanities and social sciences game studies people. Glazed eyes and dropped jaws all around, when he starts talking in analytical philosophy language about how "things obtain."
Game citations in game studies
Jonathan Frome and Paul Martin looked through Game studies & Games and Culture and found that:
• 89% cite games
• Most cited games were: World of Warcraft, Grand Theft Auto, Chess (top 3 in order)
Olli Tapio Leino and Sebastian Möring argue that the distinction between play and work has disappeared in the neo-liberal techno-culture. Games are complicit in this. #DiGRA2019
The starting keynote of #DiGRA2019 from Eiji Ōtsuka traces back the history of the media-mix to the propaganda of Taisen Yokusankai during the second world war. He called it “participatory fascism.”
I’ve recently seen more academic talks where the author has been reading out their paper out loud in front of the audience. I wrote a bit about why I think that is a bad idea and suggestions on how to avoid that.
Today at the Ropecon 2019 academic seminar, listening to a bunch of presentations on role-playing games.
Book chapter, game studies, philosophy
My book chapter “Playing the Nonhuman – Alien Experiences in Aliens vs. Predator” is now available from Taylor & Francis. If you just want to read the chapter, you can find it on my website.
Not quite dead yet, but a post-mortem of the Human Brain Project: https://www.theatlantic.com/science/archive/2019/07/ten-years-human-brain-project-simulation-markram-ted-talk/594493/
Post-doc at the University of Jyväskylä, Finland, Centre of Excellence in Game Culture Studies. Specialized in philosophy, game studies and digital culture.
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