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I think games are better at expressing some things than other media. I list some examples, but I probably missed others, so please tell me what I missed.

jonne.arjoranta.fi/2019/best-e

@jaranta I'd probably amend #1 to specify certain kinds of relationships between things, e.g. physical, mechanical, etc. Maybe you could generalize that as "rule-based relationships."

I don't know that I've yet seen a game that's as competent as a great novel at expressing personal relationships, as a counterexample.

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