I think games are better at expressing some things than other media. I list some examples, but I probably missed others, so please tell me what I missed.

@jaranta I'd probably amend #1 to specify certain kinds of relationships between things, e.g. physical, mechanical, etc. Maybe you could generalize that as "rule-based relationships."

I don't know that I've yet seen a game that's as competent as a great novel at expressing personal relationships, as a counterexample.

Sign in to participate in the conversation
Scholar Social

Scholar Social is a microblogging platform for researchers, grad students, librarians, archivists, undergrads, academically inclined high schoolers, educators of all levels, journal editors, research assistants, professors, administrators—anyone involved in academia who is willing to engage with others respectfully. Read more ...