Air travel, climate, academic work
I'm seriously thinking about limiting my future air travel, even though it will probably hurt my career.
This review of Morris' Ashtray is ostensibly about the book, but gets there via Kuhn and Kripke and delivers more than just a review.
In which @darius recommends library archives as an alternative to museums, and explains how you can access them when traveling: https://tinysubversions.com/notes/library-archive-tourism/
My article "How to Define Games and Why We Need to" is now available from The Computer Games Journal. Struggling with game definitions? Try if this helps.
According social psychological research, our tendencies to e.g. openness to new experiences, which then map onto political differences are mostly upbringing, the rest being genetic. About 0% is the result of our reasoning about political positions (that comes after). How do you take that into account in your thinking of politics? I'm struggling with this.
Friends into #game studies, interactive #narratives, and #design research, take a look at this #CfP for GAME - Games as Art, Media, Entertainment journal on 'agency'
"The new issue of G|A|M|E proposes a re-examination of the concept of #agency in games. We welcome contributions that address the idea of agency (...) taking into account its interdisciplinary history and application."
Let’s talk about The North Face defacing #Wikipedia
"When The North Face exploits the trust you have in Wikipedia to sell you more clothes, you should be angry. Adding content that is solely for commercial promotion goes directly against the policies, purpose and mission of Wikipedia to provide neutral, fact-based knowledge to the world."
For those interesting in making education games, Realising an Applied Gaming Ecosystem (RAGE) looks like a good resource. Most of the assets made so far seem freely available at https://www.gamecomponents.eu/page/home
Vegt, Wim van der, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, and Iván Martínez Ortiz. “RAGE Architecture for Reusable Serious Gaming Technology Components.” International Journal of Computer Games Technology 2016 (2016): 1–10. https://doi.org/10.1155/2016/5680526.
hilarious academic spam
> We would be interested to publish a printed book based on your research entitled "This is
a self-archived version of an original article. This version may differ from the original
in pagination and typographic details.".
It's the attention to detail that is really selling this publisher to me.
Just a reminder:
If you're in a position of power over someone in some context (e.g. work, school), even if it's not that much power, just a bit of seniority
And you "invite" people with less power to something outside of that context
It's on *you* to make sure that they know it's optional and that nothing bad will happen if they decide not to take you up on that invite
Otherwise, you might be abusing your power
Facial recognition fails more often on nonwhite faces, but a world where that is not the case might not be a better one.
Post-doc at the University of Jyväskylä, Finland, Centre of Excellence in Game Culture Studies. Specialized in philosophy, game studies and digital culture.
Scholar Social is a microblogging platform for researchers, grad students, librarians, archivists, undergrads, academically inclined high schoolers, educators of all levels, journal editors, research assistants, professors, administrators—anyone involved in academia who is willing to engage with others respectfully. Read more ...