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finalised the implementation of a wavelet-based multiresolution mesh generator for rainfall-runoff simulations. multiresolution meshes try to guess where flow in the region will be complex. usually we use topography and assume that smooth regions can be kept coarse, because flow in these regions will be smooth and can be captured accurately at coarser resolution.

+ implemented in c
+ depends on the triangle mesh generator library
+ shared memory parallelised

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